Monday, September 26, 2011

Weapon Update

Hey again,
Happy Monday! I don't really like Monday's, but so far it's the one day I can get a lot done.

Today, I finished the mapping/texturing of the bosses' gun. I think it looks pretty good and will only look cooler in-game! I also started working on the weapons code inside of UDK.

With all of this progress, I've only run into a few problems. I completely forgot how to change the origin of the bones/nodes in UDK to match the static mesh or character I'm aligning with it. After I get that, all I really have to do is change the code, which as I talked about before should be really easy.




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