Monday, October 31, 2011

IGF and DeVry GDC Submissions!

Hey everyone,
It's been quite a while since I've last updated this. We finished our Beta version of the game for our Midterm project and the presentation went very well! The other projects that were shown were great and also had plenty of potential if they decided to continue on with them.

Anyways, here is a final link (as I promised) of the Beta version of our game, Minimized.
http://minimized.weebly.com/beta-download.html

Also, feel free to browse the website to check out other things about the game and the team.
Thanks for taking a look!

Wednesday, October 12, 2011

Final Stretch!

Just a quick little update to keep anyone who reads this on the right page. Our game is scheduled to be done in the NEXT WEEK OR TWO. We have most of our assets all inside our edited UDK levels. All we have to do at this point is make all of the things come together correctly and fix all of our problems. I will be sure to update this blog when our game is complete with screenshots, movies, and a link to our game download!
I'm sure everyone is going to enjoy our game (or at least I hope they do).  After we release our beta, we will be submitting it to the GDC Student Competition further in the month.

Tuesday, October 4, 2011

Weapon Scripting!

Just a quick little update, as there isn't much to show at this point. Generally it's mostly been level layout, creation, and implementation of everything into these levels.

I've been working hard on the level designs and layouts with one of my teamates, Tate Marske [http://unrealplatformer.blogspot.com/], and so far we have three complete levels! We have about 2 or 3 left, and we're making good progress so far.

As for weapons, I have been working on scripts for both the bosses gun and a special weapon for one of our ant enemies. This is the first time I've ever worked in the particle editor and I must say... it's pretty intense. Hopefully I can get it to look like how I want.

Keep an eye out.